I'd love to collaborate with some creatives and developers to make this happen. Hell, you don't even get rewards for the radiant quests unless you pass a speech check extorting your subordinates.Īt any rate, I have a wishlist of things I'm working on. Allie Filmore repeatedly giving me condolences about Father every time you speak with her, Ayo dismissively making you play courier for eternity, and the already noted lack of anything, ANYTHING gained. but the sheer lack of acknowledgement by the Institute toward your position as Director is jarring. I understand Bethesda's lack of attention to this to an extent.
I don't have experience in the Bethesda Creation Kit, nor do I own the game for PC (my laptop doesn't handle the specs), but I'm in the middle of writing up a storyline to try and remedy the lack of post-MQ Institute content. There's a ton of stuff they could expand the main storylines with, but instead we play bad guy in Peps-Coca-Sney World :-/ More attempts at bringing the Institute's technology to bare in the Commonwealth to improve people's lives.
Or, maybe it does, free will does allow things to go bad sometimes, now the SRB and Railroad agents hunt down truly "rogue" synths. How about allowing some synths to leave the Institute with your blessing and turning them over to the Railroad? No need for memory wipes/ facial reconstruction, the memory wipes don't go bad, another Libertalia doesn't coalesce into existence. Madison Li is a double (triple?) agent who could assist pulling it off. Maxson being stealthily replaced with a synth? Perhaps Dr. Especially Dogmeat, who is he gonna tell about any sort of "trade secrets"?! Could we reconcile Brian Virgil and the team to work on the FEV reversal en masse? Would Strong be able to be de-mutated? How about Curie after switching out into a synth-body? Could she go into Courser training? How about an ending on par with FNV where through different quest outcomes you can favor teamwork instead of outright slaughter of everyone? (Think getting BOS, Khans and Enclave Remnants cooperating with NCR). I'd like to allow some of my companions down there. What would give us Institute enthusiasts a better game experience? Perhaps just some smaller tweaks that allows us to have access to a respawning stock of supplies, new rewards such as a unique Institute Rifle (because there is only 1 in the game at the very moment, and acquiring it doesn't fit most people's style of playing, if you know what I am talking about you know what I mean), a set of unique armor? lacking position? I know that new quests are a very steep demand, not what I expect either. If you share what I feel - What would you like to see? How can we "immersify" this. I want something that gives you a sense of actually being a leader, a person of importance. You still feel like less than the scientists little handyman for their never ending radiant quests. My point is that you don't actually feel as a leader of the Institute.
You might feel like I want some sort of "Oh you are leading the Institute, now you will never have to worry about supplies ever again yay!"-mod. The lack of immersion I felt as I, the Director, felt when I had, as Director of the Institute, to still pay for my supplies from the vendor synth with my dirty bottlecaps like some common wasteland scavenger.
You might expect that as Director you wouldn't really be hurting for supplies either, I mean you are the very leader of the Synth scavenger teams that is scouring the Commonwealth, gathering all kinds of technology. Seems that your title as leader of the very institute didn't bring anything except a few new idle lines from Institute NPCs, except they had so few extra lines of dialogue they never stopped mentioning Libertalia. No new quests for spreading Institute control over the Commonwealth (although I really appreciated that they added Synth patrols that will secure pre-war military checkpoints, really nice touch. I was utterly disappointed upon realization that the only thing I got from becoming the Director was a new quarter, you already had one, a power armor paint job, and a lab coat. I couldn't wait to unleash the power of the Institute. So I recently finished my first main quest playthrough of FO4, I sided with the Institute of course. The most advanced technology the Commonwealth has ever witnessed is in your very own hands. So you've inherited the position of the Director of the Institute.